Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sh7Y4-6GYfC-3pfMu-p2RN8-moi9Q | 19/16/5 | 110.9 | 1.30 | 2026-07-03 09:31:54 · 34m 18s | |
| CSGO-x4BRH-sSVrp-W9NWz-dLNSk-iXc3K | 23/16/2 | 102.2 | 1.50 | 2026-07-01 17:27:40 · 33m 42s | |
| CSGO-uWbJR-YKA8a-P9TjK-RyKE3-zpe8E | 15/17/5 | 72.4 | 1.12 | 2026-07-01 15:36:32 · 37m 56s | |
| CSGO-bmqWw-uYcHO-oVNMz-zZS9t-srXwP | 14/13/3 | 79.2 | 1.15 | 2026-06-29 22:38:01 · 26m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.