Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ukPkN-JFicf-XzT2o-sbze9-bUVGQ | 16/14/2 | 74.2 | 1.13 | 2026-06-26 13:47:15 · 34m 56s | |
| CSGO-cHyoK-XsXNp-93KMw-CTyoE-FTBtG | 10/19/8 | 55.6 | 0.75 | 2026-06-26 13:11:14 · 32m 15s | |
| CSGO-4Bn2w-TUcve-2hm5w-mmCmO-6wJoD | 17/17/11 | 98.4 | 1.21 | 2026-06-21 19:43:23 · 33m 57s | |
| CSGO-Rik6A-7dMsN-xdx4m-MpfDG-cTKXL | 16/17/1 | 62.7 | 1.02 | 2026-06-17 20:30:15 · 32m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.