Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GUVnf-M38tq-FMtmk-Uepzk-7iEBM | 20/15/3 | 90.1 | 1.43 | 2026-07-03 21:37:21 · 31m 49s | |
| CSGO-ir4V6-DiWkS-43Ftd-o9UJw-zqrqK | 18/9/4 | 103.1 | 1.74 | 2026-07-03 21:07:06 · 27m 28s | |
| CSGO-CpVnk-z2L89-eFy7p-Tm62e-G6LHA | 20/13/5 | 108.3 | 1.62 | 2026-07-03 20:25:55 · 33m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.