Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TNjF5-47JYQ-uKmzf-KSASq-q3SiA | 18/11/3 | 98.0 | 1.42 | 2026-07-05 11:05:36 · 26m 48s | |
| CSGO-a5Ebe-DpCAn-wBium-fS769-EBMsE | 17/12/1 | 81.7 | 1.30 | 2026-07-04 21:37:59 · 24m 36s | |
| CSGO-EJLan-CVYUv-LVo3b-QvUUs-ECBcO | 20/13/4 | 77.9 | 1.41 | 2026-07-03 12:47:54 · 33m 53s | |
| CSGO-oUxzO-BBari-fii8b-EeFCe-SP7rN | 21/15/4 | 109.5 | 1.54 | 2026-06-30 13:12:39 · 28m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.