Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GLr6k-et94s-EEEL7-aAWYa-4jmMC | 17/13/4 | 88.8 | 1.41 | 2026-06-30 18:18:26 · 36m 29s | |
| CSGO-AD8BO-OseCv-UUoDU-RoenC-RdNEL | 18/18/4 | 89.5 | 1.01 | 2026-06-26 14:36:07 · 39m 39s | |
| CSGO-bBAVO-cu5S7-VPFnm-xCCOL-Dx9TM | 11/16/5 | 73.7 | 0.93 | 2026-06-19 23:29:53 · 37m 2s | |
| CSGO-5JLD7-3MwG8-LPHVD-7tn3O-3HZkF | 18/8/1 | 78.3 | 1.35 | 2026-06-19 19:20:19 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.