Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h29bL-sjB8H-wxF6s-4b3De-ciQZQ | 23/17/5 | 91.9 | 1.39 | 2026-07-02 21:25:40 · 35m 45s | |
| CSGO-5HctG-CKjf6-Jk2HC-OnUCV-NvoNO | 14/17/2 | 76.4 | 0.94 | 2026-07-02 20:56:23 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.