Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5954w-bSA7y-RMdqR-CODj7-DUGnK | 11/11/5 | 51.8 | 1.06 | 2026-07-03 16:58:52 · 33m 45s | |
| CSGO-VsEBc-VHHUD-uFtxC-MOqdL-5b9eD | 16/13/2 | 63.1 | 1.21 | 2026-06-30 22:28:20 · 41m 19s | |
| CSGO-MEFpB-T26Tb-XPm5b-JhD9D-YJxsP | 11/19/7 | 62.2 | 0.78 | 2026-06-27 22:23:36 · 44m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.