Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CvLnT-EWsmx-myFxd-5F5s7-DUGnK | 26/14/2 | 80.5 | 1.43 | 2026-07-04 15:27:44 Β· 49m 15s | |
| CSGO-3DUD8-KUfyb-425V3-jMYNb-YPVeL | 24/18/3 | 73.1 | 1.19 | 2026-07-03 05:54:23 Β· 47m 53s | |
| CSGO-xkpzR-bBdkO-UFs9y-EX4C6-GLSKF | 18/11/6 | 93.9 | 1.44 | 2026-06-21 18:24:54 Β· 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.