Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qGH5B-ieqBB-H82at-SfyKD-rcpmJ | 10/17/5 | 56.7 | 0.72 | 2026-07-05 20:40:48 · 31m 26s | |
| CSGO-kfOZ7-Q8uU6-i3WE2-zsVSQ-jmFOP | 15/16/6 | 66.4 | 1.10 | 2026-07-03 20:06:15 · 35m 51s | |
| CSGO-oRM2c-Qo2Xa-nETPE-SOcGG-59qBE | 18/13/7 | 84.2 | 1.29 | 2026-06-28 16:09:25 · 35m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.