Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cnM6h-upmWk-LbRc3-qCaTv-JNCEB | 13/10/7 | 69.7 | 1.27 | 2026-06-27 19:15:10 · 25m 28s | |
| CSGO-vV2wY-pizTk-Txh5a-umRSi-kOijD | 10/15/1 | 61.7 | 0.75 | 2026-06-26 16:55:50 · 26m 3s | |
| CSGO-mj4MY-PCQht-7VCPy-YeU4w-GWRZQ | 25/14/10 | 97.2 | 1.58 | 2026-06-23 18:15:43 · 36m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.