Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Eh2vF-G8S5Y-GkKsK-TQN6v-RWjXM | 13/23/5 | 55.4 | 0.67 | 2026-07-03 19:10:15 · 41m 31s | |
| CSGO-MRc4d-Esc7V-Zx7kW-3uBqJ-5naAB | 7/16/8 | 54.3 | 0.64 | 2026-06-24 19:04:38 · 34m 38s | |
| CSGO-ve4V8-jQdy4-XzsMi-CVQM7-3LPYE | 12/11/6 | 88.8 | 1.40 | 2026-06-22 19:00:31 · 27m 4s | |
| CSGO-jJaqq-2BzPO-m3L4u-mPGKj-kOijD | 24/23/6 | 90.2 | 1.21 | 2026-06-17 18:05:12 · 53m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.