Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6h2aZ-7OQ4h-JpKNd-o8Kev-sXCAA | 14/15/4 | 76.1 | 1.04 | 2026-06-28 19:45:09 · 36m 4s | |
| CSGO-VLjxo-bvfKY-qpMQ9-5KUtD-J9tvE | 23/22/9 | 94.9 | 1.16 | 2026-06-15 20:19:18 · 53m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.