Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AQhTx-Qe9X3-7oh87-PrX76-aeruL | 21/12/6 | 85.5 | 1.51 | 2026-07-06 15:16:21 · 31m 22s | |
| CSGO-T4BLm-Yw9TR-r2vmL-bvjw6-PeS8N | 17/15/3 | 66.7 | 1.12 | 2026-07-03 15:12:11 · 34m 45s | |
| CSGO-6uMak-ER52d-E73Ob-TuWaC-8TryM | 34/9/6 | 150.6 | 2.46 | 2026-07-03 13:57:07 · 36m 5s | |
| CSGO-aajG5-P9Jdx-LEoAw-sN7ju-MrSnB | 17/12/5 | 74.3 | 1.29 | 2026-07-03 10:18:06 · 32m 2s | |
| CSGO-buy6x-TCybb-Uktf6-ye6Hp-xrquL | 14/17/6 | 61.1 | 0.83 | 2026-06-29 14:56:50 · 33m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.