Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qdkky-5xd3T-AZRvk-Hdbx5-qVSFE | 5/19/7 | 33.8 | 0.36 | 2026-07-04 19:18:53 · 32m 19s | |
| CSGO-H2r6D-EviXy-BDKM6-wZB6f-LkBAA | 20/19/6 | 70.5 | 1.06 | 2026-06-27 21:05:31 · 54m 0s | |
| CSGO-C4KCa-e6PbD-DP4hJ-BYBw3-SVddJ | 11/14/5 | 52.5 | 0.80 | 2026-06-18 19:33:57 · 36m 11s | |
| CSGO-KMZn9-Xou5O-Azk3M-xuUmt-bhUzE | 18/14/4 | 84.1 | 1.21 | 2026-06-18 18:52:59 · 37m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.