Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yF5P6-ixrQA-LMroy-p6yXG-h99PL | 11/14/2 | 67.2 | 0.78 | 2026-07-04 11:07:41 · 30m 0s | |
| CSGO-qdiKQ-ddye9-GkMkb-ZQXSn-u4XbD | 15/5/4 | 97.1 | 1.76 | 2026-07-02 19:30:49 · 17m 17s | |
| CSGO-D3FJs-nJjxS-FOkZt-h4dq6-ddbhQ | 14/18/4 | 54.8 | 0.81 | 2026-07-02 18:42:26 · 44m 22s | |
| CSGO-Ptbxf-UuFYd-sL2bm-9qPFf-dPVeL | 9/14/5 | 46.2 | 0.70 | 2026-06-30 17:46:55 · 40m 55s | |
| CSGO-TXweC-XORAv-q78WL-7Srr9-HA7dK | 13/18/8 | 65.3 | 0.89 | 2026-06-26 21:47:54 · 43m 7s | |
| CSGO-82jP5-QproU-QowVX-aKG6E-hKbtH | 23/11/2 | 108.2 | 1.69 | 2026-06-18 15:47:27 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.