Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Jfan-SqHi6-XZZ9k-B2Hm8-DKoJN | 11/18/2 | 53.4 | 0.66 | 2026-07-05 19:28:26 · 34m 21s | |
| CSGO-A2a5b-uyPmM-r79wf-NJVL7-qVSFE | 8/11/5 | 53.8 | 0.84 | 2026-07-04 16:24:51 · 29m 45s | |
| CSGO-QkUkx-VrJV7-a8KJw-i7wRG-bTsdA | 19/17/4 | 87.9 | 1.21 | 2026-06-27 13:10:52 · 35m 20s | |
| CSGO-7PMEx-CGiEC-emMdo-9i4BL-LTBtG | 4/13/3 | 52.2 | 0.43 | 2026-06-19 19:42:25 · 14m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.