Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6X5XU-XwBBV-ECd2h-LRVDX-Bb4mA | 23/16/7 | 139.0 | 1.76 | 2026-07-04 01:02:05 · 32m 41s | |
| CSGO-6vSfy-eyQ2O-tzvkf-6u9nC-roHGG | 24/16/7 | 100.5 | 1.41 | 2026-07-04 00:11:36 · 35m 53s | |
| CSGO-PRhRm-yNFto-yNFeE-Tq52T-HRz6A | 24/17/5 | 129.2 | 1.65 | 2026-06-29 00:31:00 · 30m 28s | |
| CSGO-9nQiL-c2GFD-nHcEb-chkVm-2h3RG | 19/17/5 | 86.2 | 1.15 | 2026-06-28 22:48:30 · 41m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.