Wallbang/smoke/distance signals need at least 2 of this player's matches processed with kill-level analysis - will fill in as more of their matches get analyzed.
The player has an extremely high single-match outcome anomaly (79.3/100) and an elite Leetify aim rating (97.55) with no rank presence, which is a classic smurf/cheater pattern. Additionally, Leetify reports bans on this account. However, our own demo analysis is limited to only one match, capping confidence at low.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-09 04:50:13
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-6%The player has an extremely high single-match outcome anomaly (79.3/100) and an elite Leetify aim rating (97.55) with no rank presence, which is a classic smurf/cheater pattern. Additionally, Leetify reports bans on this account. However, our own demo analysis is limited to only one match, capping confidence at low.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-9.4%Peak single-match outcome anomaly 79.3/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 1 of this player's matches analyzed so far, so this is provisional.
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vjtjK-BDWhA-Oofzv-KXyiD-Uc8zP | 53/14/1 | 213.7 | 2.99 | 2026-06-29 19:29:54 · 34m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.