Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F6ybJ-7RSMp-B9yyx-qxwPm-6NsKG | 19/10/2 | 74.5 | 1.36 | 2026-07-02 00:08:32 · 36m 9s | |
| CSGO-6fFAZ-LFpWT-kqyK5-5PHnB-NLSKF | 11/10/4 | 52.0 | 1.09 | 2026-07-01 23:33:41 · 30m 24s | |
| CSGO-i467K-w56Dm-aKzjc-qJu7M-iJWzE | 8/12/2 | 65.6 | 0.79 | 2026-06-27 20:40:07 · 20m 4s | |
| CSGO-vJSU5-cMv6T-xaNvt-zYLAA-eyLwF | 13/11/4 | 78.8 | 1.19 | 2026-06-16 20:32:38 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.