Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-989ZP-JP2Tm-emqb4-HGaeA-bzZAB | 22/12/7 | 119.5 | 1.77 | 2026-07-08 06:31:47 · 24m 44s | |
| CSGO-UonL9-yoXBQ-EfMGo-73mx5-wyTaK | 18/19/6 | 66.3 | 1.04 | 2026-07-07 06:47:08 · 36m 44s | |
| CSGO-QTdUv-Hwi7P-2iO2F-dzNYz-jVMQC | 11/18/6 | 57.2 | 0.70 | 2026-07-02 05:30:58 · 33m 40s | |
| CSGO-Hqhdm-6jX4i-EhdoC-VCmGz-CNnQD | 15/18/4 | 89.6 | 0.98 | 2026-07-01 06:37:37 · 30m 18s | |
| CSGO-FAM33-RQFOT-w4KEf-RxAZp-eDxHL | 6/14/4 | 39.6 | 0.58 | 2026-07-01 06:10:55 · 21m 49s | |
| CSGO-jJkuV-j42Jy-yDuuY-P7QWW-f6KbM | 21/11/4 | 91.8 | 1.59 | 2026-06-30 06:28:43 · 31m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.