Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SZ3sR-TRuSP-k7nO7-GuKB4-kAXHK | 8/16/7 | 80.3 | 0.57 | 2026-06-26 11:13:32 · 30m 27s | |
| CSGO-Hkp2U-GTntS-G7tA2-d8uO9-dyLwF | 25/23/10 | 95.9 | 1.35 | 2026-06-19 08:47:54 · 54m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.