Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tTomY-ak5M6-UFOiU-dNdaK-O9tvE | 21/12/6 | 100.0 | 1.60 | 2026-07-04 20:14:57 · 28m 16s | |
| CSGO-6bb9C-8yhwK-Ktzyk-BxL29-jp5BO | 9/16/6 | 57.2 | 0.70 | 2026-07-04 17:30:21 · 35m 1s | |
| CSGO-R5KwD-4WDau-8CTXq-WsvtG-f9hWA | 24/21/2 | 76.7 | 1.12 | 2026-06-21 19:46:38 · 44m 51s | |
| CSGO-U9VfH-mtBbi-ZsMoa-a6FAj-HjW9G | 17/6/1 | 78.6 | 1.57 | 2026-06-20 16:15:11 · 25m 36s | |
| CSGO-iMkoZ-MYPmj-8xEOS-imKKC-7TQ7B | 22/12/4 | 115.1 | 1.74 | 2026-06-15 00:03:16 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.