Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5KzTP-hModZ-duPXD-mTNms-BDQqJ | 19/17/4 | 83.5 | 1.27 | 2026-07-02 18:08:51 · 35m 30s | |
| CSGO-KdbHD-sGvaS-nwpCL-yJsoG-CKxbE | 16/14/10 | 86.6 | 1.28 | 2026-06-28 13:34:09 · 37m 23s | |
| CSGO-mDhdW-O5Aqm-WtxxJ-4fYoM-OnduB | 18/15/5 | 90.9 | 1.29 | 2026-06-26 08:21:20 · 35m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.