Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oqHkk-z6Xdn-Yyn4n-TaaBb-fj5ZJ | 14/14/2 | 72.1 | 0.89 | 2026-06-30 19:46:12 · 31m 32s | |
| CSGO-G7mx9-K4jEz-KFcmK-kPT7B-YAPcF | 12/16/6 | 57.3 | 0.92 | 2026-06-23 16:13:11 · 37m 44s | |
| CSGO-w6Fu3-Wsp44-7u8z8-u9Vhu-C34BO | 14/16/1 | 73.4 | 0.94 | 2026-06-14 19:19:27 · 27m 48s | |
| CSGO-mZpya-piZTc-2xduj-vAf56-Vp8eD | 7/16/5 | 51.5 | 0.45 | 2026-06-14 18:52:08 · 23m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.