Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cdCtR-X56XD-2BvEN-OF2MF-V9jbN | 23/19/3 | 101.0 | 1.32 | 2026-06-22 19:37:59 · 33m 51s | |
| CSGO-U4qMb-U6QHK-SGWmU-Kv4Nu-uMOcF | 21/13/5 | 94.3 | 1.51 | 2026-06-22 18:57:26 · 38m 15s | |
| CSGO-f4QOD-BkKVn-POAQs-jKMU7-GAzpH | 14/17/10 | 91.5 | 1.14 | 2026-06-22 18:19:38 · 30m 7s | |
| CSGO-24Pmc-WMyXM-CFmfe-QEbtX-T6TvD | 16/15/5 | 68.8 | 1.09 | 2026-06-22 17:33:00 · 37m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.