Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rajyn-5oV3r-NAGH7-ZQNfG-VdvLA | 16/17/7 | 63.8 | 1.01 | 2026-07-06 19:46:17 · 39m 12s | |
| CSGO-RzX9h-J5Aiv-CkHXa-xxhBa-YPVeL | 17/15/9 | 91.6 | 1.36 | 2026-07-06 19:12:34 · 28m 58s | |
| CSGO-7iXxO-txjES-fUdqc-XjUPE-bTsdA | 21/15/3 | 83.6 | 1.28 | 2026-07-05 16:10:54 · 31m 45s | |
| CSGO-z7tHr-tqZdb-kCeBH-M6Rdk-WXEFN | 14/17/2 | 77.9 | 0.87 | 2026-07-05 15:23:14 · 39m 33s | |
| CSGO-xHnx6-XHxFp-3cDiu-TP7bj-WPeyC | 21/10/4 | 121.1 | 1.96 | 2026-06-25 13:28:21 · 28m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.