Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UCSvG-ZaVQx-99DOz-uDehe-PjNpP | 14/14/3 | 54.0 | 0.99 | 2026-07-03 19:25:13 · 37m 43s | |
| CSGO-7LQkM-AROPT-V8QOW-FLpvb-k6siB | 29/21/11 | 100.5 | 1.49 | 2026-06-19 21:48:21 · 56m 21s | |
| CSGO-keyQO-L6NOJ-BOzVd-NYO8b-cZrKG | 17/16/5 | 82.8 | 1.19 | 2026-06-19 21:02:43 · 38m 7s | |
| CSGO-28j75-L3VUY-GzU2S-7XqNJ-6xUWJ | 14/17/5 | 65.0 | 0.96 | 2026-06-19 20:13:29 · 43m 27s | |
| CSGO-YmM8K-aMRnm-XF3sq-2ZGoS-yGvjN | 14/9/1 | 70.8 | 1.33 | 2026-06-19 18:16:07 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.