Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RwP52-BcQfm-OmVXi-UFCKD-sUNMB | 19/16/7 | 82.9 | 1.29 | 2026-07-05 21:22:05 · 38m 59s | |
| CSGO-6fiQ7-c4D2M-abOZy-KkxEW-ca43L | 21/14/11 | 86.1 | 1.48 | 2026-07-04 20:41:55 · 33m 9s | |
| CSGO-mcdBj-NiKUG-4JUKo-Ri2ZB-zKkXM | 30/14/6 | 111.4 | 1.95 | 2026-07-04 19:57:35 · 36m 4s | |
| CSGO-BPUTU-7mPWs-Y5ijT-RtuHZ-F7QBD | 6/16/1 | 54.6 | 0.26 | 2026-06-24 20:45:19 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.