Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mxb9O-aCbkx-KuUAi-Uufrk-ps68F | 18/18/5 | 79.2 | 1.07 | 2026-07-04 22:05:38 · 39m 4s | |
| CSGO-YYwXd-QvuhV-6uSHo-2QzcW-e6siB | 14/14/8 | 70.8 | 1.07 | 2026-07-01 21:09:26 · 33m 1s | |
| CSGO-zpykf-PioTN-i8jUm-FFskb-kPuSJ | 22/16/6 | 110.6 | 1.47 | 2026-06-22 20:11:12 · 38m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.