Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dLDa8-tJaba-5ydM2-kxs8f-dPVeL | 23/15/3 | 124.9 | 1.50 | 2026-07-08 22:14:47 Β· 29m 45s | |
| CSGO-VepxL-nWELq-nM2Oc-teRkD-4Sm6J | 20/9/5 | 121.4 | 1.90 | 2026-07-02 19:12:42 Β· 22m 49s | |
| CSGO-HGHrM-9WqOp-zJCA9-usQbH-CSWsO | 26/18/3 | 95.6 | 1.43 | 2026-07-01 21:45:46 Β· 39m 22s | |
| CSGO-ODeAS-YbqfW-nLNkw-ckZnu-rfdZH | 20/15/1 | 123.8 | 1.59 | 2026-06-23 10:43:28 Β· 21m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.