Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pF46d-MoJB3-KjDjp-wHh8P-S7YpG | 10/13/3 | 80.1 | 0.98 | 2026-07-04 16:13:00 · 23m 54s | |
| CSGO-uVwGs-Hr6O9-AJhcu-drCwv-oWRKF | 16/11/9 | 90.0 | 1.35 | 2026-07-03 00:23:11 · 37m 6s | |
| CSGO-DCaeC-9Wwnd-qputi-USCcC-7JxbE | 9/15/2 | 79.7 | 0.71 | 2026-06-29 07:03:10 · 22m 29s | |
| CSGO-hR8yb-RFvSh-ZeEmm-GBQtA-BL4VH | 8/17/6 | 58.1 | 0.61 | 2026-06-24 22:52:37 · 39m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.