Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qcnLZ-PeAS9-BFLha-Tpe3q-r3taL | 10/15/3 | 79.0 | 0.86 | 2026-07-04 22:46:11 Β· 21m 24s | |
| CSGO-xOPww-BUyPp-DBU6p-NjbQd-NuHaA | 11/15/5 | 83.3 | 1.01 | 2026-07-03 06:22:49 Β· 31m 3s | |
| CSGO-wkDSv-f6xXo-SiZwe-dNc4D-KKoJN | 21/15/8 | 105.7 | 1.54 | 2026-06-20 20:43:35 Β· 42m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.