Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L2TpX-SHLtS-KMffP-kZ2za-kPuSJ | 25/20/7 | 88.4 | 1.36 | 2026-07-03 01:38:47 · 52m 2s | |
| CSGO-SDaLL-ZE9ez-PXqB9-bajWp-eDxHL | 16/10/3 | 89.9 | 1.47 | 2026-06-30 00:01:41 · 28m 50s | |
| CSGO-cZ22M-yTkJ9-Efbbx-d2spw-QWJeB | 16/14/3 | 103.6 | 1.24 | 2026-06-25 13:30:56 · 32m 50s | |
| CSGO-nOv6p-BCysA-nwqtY-Kd5F7-moi9Q | 13/14/9 | 81.3 | 0.97 | 2026-06-16 15:06:54 · 37m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.