Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EUtsb-9Rnis-G8TUk-Lyjuf-94n6J | 8/17/2 | 46.4 | 0.47 | 2026-07-01 16:00:00 · 31m 58s | |
| CSGO-QKBwK-ofH6h-AtWDW-sRcGT-XQaYO | 10/17/7 | 63.9 | 0.79 | 2026-06-30 17:34:28 · 32m 3s | |
| CSGO-7devW-ZPjha-VE4fF-aOjba-9P47M | 9/13/4 | 57.1 | 0.89 | 2026-06-30 16:25:41 · 36m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.