Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RfaXU-shdcs-yv6yO-QoGaP-McXTB | 19/4/1 | 130.3 | 2.18 | 2026-06-28 20:47:01 · 19m 58s | |
| CSGO-RG9vW-oi42h-j5aJU-rqRrc-GZAYN | 14/12/3 | 82.4 | 1.19 | 2026-06-13 16:36:49 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.