Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9YiJQ-7Zf9u-zm2tA-HpdEf-GPN2G | 11/14/5 | 68.4 | 0.88 | 2026-06-25 20:09:06 Β· 33m 10s | |
| CSGO-YEy8j-nOcuy-wKnDo-PB4QF-FdcNE | 17/16/5 | 76.3 | 1.13 | 2026-06-24 20:02:36 Β· 41m 2s | |
| CSGO-9GWRK-Uj4Gy-EM26X-bdsxe-Njp7C | 11/11/10 | 87.7 | 1.17 | 2026-06-24 19:28:50 Β· 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.