Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tZBka-Qf4iE-QW75v-7EobS-xGUrC | 16/26/10 | 70.3 | 0.81 | 2026-07-06 17:42:38 · 42m 37s | |
| CSGO-DmPuj-wp9Pj-SvKrp-u6c7x-OfX2Q | 19/21/4 | 63.2 | 0.94 | 2026-07-01 23:31:41 · 47m 26s | |
| CSGO-4nDDR-ArtQB-vkiw3-jJFMv-5fUGQ | 12/14/4 | 61.2 | 0.94 | 2026-06-28 15:44:19 · 37m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.