Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E9zoZ-zjjHS-YkxpA-UUm4o-us68F | 12/15/9 | 70.7 | 1.00 | 2026-07-04 19:54:29 · 35m 11s | |
| CSGO-3RsCO-y3dbS-oXVF9-iCeoJ-kScRF | 15/14/4 | 84.4 | 1.20 | 2026-07-04 19:20:10 · 29m 59s | |
| CSGO-c85wD-5jEQr-JuOxD-hZf7e-GusnC | 20/8/5 | 110.0 | 1.74 | 2026-06-30 19:59:03 · 30m 41s | |
| CSGO-7QQsh-8sit2-RUAuo-sOLi7-ZeQ3A | 19/21/8 | 69.3 | 1.07 | 2026-06-27 19:23:14 · 54m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.