Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sr79P-aTFQM-7tWWT-xMxd5-SpeOQ | 8/15/5 | 54.9 | 0.80 | 2026-07-02 19:10:04 · 37m 22s | |
| CSGO-pNrFh-AfZFt-6C9ZM-4nx7i-ZYsFF | 8/19/5 | 52.8 | 0.59 | 2026-06-16 20:19:50 · 38m 49s | |
| CSGO-QbfJQ-xK7oA-TXxjp-t5cuT-QGU8N | 13/18/10 | 89.6 | 1.06 | 2026-06-16 19:44:24 · 29m 30s | |
| CSGO-y5TXE-wZRYC-aF88M-iFGyB-R9qRP | 7/17/4 | 52.6 | 0.49 | 2026-06-16 19:05:02 · 31m 48s | |
| CSGO-zNm2G-6yKOr-syabE-PD5Cd-ciQZQ | 6/13/1 | 46.0 | 0.55 | 2026-06-15 17:46:22 · 29m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.