Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3QBnQ-S4nPq-CoZ7j-LG5c5-6UwsP | 9/16/3 | 59.0 | 0.54 | 2026-07-03 23:03:09 · 29m 42s | |
| CSGO-9a7nG-OprHS-PS8Gn-6fYah-ajmbN | 16/14/1 | 67.1 | 1.07 | 2026-07-03 22:28:45 · 31m 21s | |
| CSGO-eG47J-7ZBHP-YdXHQ-SfKRP-hmheC | 18/18/8 | 97.1 | 1.31 | 2026-07-03 21:49:32 · 35m 44s | |
| CSGO-Z2kEP-pAnR4-eHAhm-KBoEz-K2N6H | 18/10/3 | 74.3 | 1.39 | 2026-07-03 21:20:10 · 26m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.