Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K2GsV-CTYY5-oHTC6-e7fJe-55vTC | 19/22/6 | 77.4 | 1.05 | 2026-07-02 15:08:07 · 50m 6s | |
| CSGO-HYGtv-qCw2q-qVwMA-wtPHa-pFXsO | 12/20/8 | 60.9 | 0.69 | 2026-06-29 15:29:07 · 38m 28s | |
| CSGO-3ovnV-hVNze-rsBZM-o4TUi-ZYsFF | 8/17/7 | 48.1 | 0.66 | 2026-06-29 14:46:50 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.