Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yi4Em-6ybd3-3N5Ts-bMJPZ-F5WwP | 15/17/1 | 78.6 | 0.88 | 2026-07-02 16:21:50 · 30m 30s | |
| CSGO-2GMtM-oQD9k-Svrtt-RH9yk-ZDxHL | 19/16/1 | 90.9 | 1.29 | 2026-06-27 07:37:56 · 35m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.