Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nBSdS-dRDLP-9hA8V-aw7AY-JuiTL | 21/17/4 | 93.2 | 1.27 | 2026-07-04 00:40:42 · 41m 0s | |
| CSGO-mWA2Y-yZoyP-JWKvA-p6GxW-YkkfO | 17/19/5 | 80.0 | 1.01 | 2026-06-21 22:15:29 · 35m 7s | |
| CSGO-WPXmf-SnkqU-EvON6-boYH9-AL4VH | 11/15/8 | 72.0 | 0.92 | 2026-06-17 20:15:03 · 32m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.