Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-idkxr-pJsHG-N32SN-LTeRP-qaChP | 18/19/7 | 84.5 | 1.04 | 2026-07-04 14:06:18 · 40m 0s | |
| CSGO-bfBBw-XC6iQ-W46ae-tb242-8LhWA | 22/16/2 | 91.9 | 1.39 | 2026-07-03 23:16:08 · 34m 20s | |
| CSGO-MCpj2-tezZA-WRtXz-qaVFi-LPGCF | 3/14/3 | 28.6 | 0.09 | 2026-06-25 21:15:17 · 20m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.