Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FRUsJ-7S9bO-9mtbP-Om634-wquLA | 10/18/5 | 49.4 | 0.66 | 2026-07-06 16:25:57 · 35m 6s | |
| CSGO-hcSkO-kVYz3-t4HTT-jFD8p-ENc7L | 16/16/2 | 72.1 | 1.04 | 2026-07-06 14:39:58 · 44m 9s | |
| CSGO-DKb4x-48t47-wj7qx-ZboCv-7BLwF | 16/17/3 | 72.9 | 0.95 | 2026-07-03 21:34:02 · 32m 16s | |
| CSGO-x5taE-rja7H-DrdSx-pFMOs-xCZAB | 12/17/2 | 52.7 | 0.73 | 2026-07-03 20:53:42 · 31m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.