Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xRUJ3-yuNvq-GAOWE-5Ai8Z-8ZPmH | 19/20/4 | 76.2 | 1.07 | 2026-07-05 12:36:17 · 50m 36s | |
| CSGO-QPsLs-7PuWw-qtu4k-nsUjp-jsnAL | 16/15/5 | 89.6 | 1.17 | 2026-06-29 22:00:13 · 33m 2s | |
| CSGO-FemKG-EvyXT-NtFs4-CrsYR-TvDBM | 10/18/8 | 67.0 | 0.81 | 2026-06-21 20:14:34 · 38m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.