Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N5ayz-s8BPi-4Rey4-rP2sp-WswTC | 10/16/7 | 65.5 | 0.84 | 2026-07-03 16:12:56 · 39m 38s | |
| CSGO-cCY5j-GNycB-z8q5p-teJ8B-8TryM | 12/23/6 | 49.6 | 0.62 | 2026-07-01 19:32:23 · 58m 52s | |
| CSGO-iD6Rv-mWrfX-BVLuU-DLwRP-3S3ED | 10/19/2 | 46.6 | 0.55 | 2026-06-30 16:15:41 · 33m 55s | |
| CSGO-X9cZX-yiTb8-u9LZp-GMRBn-niyfF | 10/12/5 | 53.3 | 0.95 | 2026-06-26 19:51:07 · 31m 52s | |
| CSGO-SMdzq-Je8BA-c7vb5-yNiMq-uC8rN | 17/14/7 | 91.1 | 1.31 | 2026-06-14 19:16:14 · 35m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.