Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xyYDh-AZeJB-TDCee-ZwCpP-DRRyL | 7/17/7 | 46.3 | 0.57 | 2026-07-03 17:35:06 · 31m 17s | |
| CSGO-rESEO-weW6Y-Qz4iy-4WSqd-wup3B | 8/11/4 | 81.7 | 0.94 | 2026-07-02 16:09:51 · 20m 57s | |
| CSGO-pDLaB-P9GRe-Sy8Wz-YqWGN-A8wwQ | 5/5/1 | 70.1 | 1.05 | 2026-06-30 15:22:01 · 15m 22s | |
| CSGO-W69Xu-sH8nO-bXrz2-LBWQY-BZAYN | 14/19/4 | 61.5 | 0.78 | 2026-06-30 14:37:56 · 32m 40s | |
| CSGO-XM6S3-Ep8QC-BMFqJ-fhjrk-a5UrC | 14/16/3 | 81.4 | 1.03 | 2026-06-28 16:10:15 · 23m 15s | |
| CSGO-YOYLo-PzacK-LB3W4-Ox7QO-THTCP | 16/17/3 | 67.9 | 0.98 | 2026-06-28 15:15:37 · 33m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.