Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2yhEd-QWRFT-zJHUj-RJFOw-4CZAB | 13/8/4 | 91.6 | 1.41 | 2026-07-03 23:18:39 · 21m 41s | |
| CSGO-4Nf6d-FJUWP-sTDjk-kLGS9-6xEOP | 30/19/5 | 104.2 | 1.55 | 2026-06-27 14:57:58 · 41m 44s | |
| CSGO-xEEbR-UfUOv-nRJTs-XKtCh-KtcZH | 21/18/4 | 101.5 | 1.28 | 2026-06-27 12:01:08 · 29m 46s | |
| CSGO-bEPR3-Acq5W-XKkv5-H3z4p-us68F | 21/7/4 | 117.3 | 2.11 | 2026-06-27 00:14:17 · 20m 25s | |
| CSGO-dfNh6-YUbmv-jTY34-WiEte-dPVeL | 23/17/7 | 94.4 | 1.32 | 2026-06-16 21:14:37 · 46m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.