Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-styay-B3zqd-YBhxB-QxWBo-M4R4M | 17/13/5 | 103.8 | 1.37 | 2026-06-25 17:47:39 · 26m 35s | |
| CSGO-O3BCf-nrYua-bb6xx-CURJE-fKV5F | 12/17/3 | 58.2 | 0.67 | 2026-06-25 17:04:39 · 31m 47s | |
| CSGO-kMhi8-5kzwJ-UQ9FC-KAbin-u4XbD | 7/14/1 | 58.3 | 0.60 | 2026-06-23 15:47:49 · 20m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.